3D character skin created for River during my internship at Infinite Thread Games.
She was developed with a focus on performance optimization, using a single texture set which proved to be a challenging task but significantly helped me improve my UV packaging skills.
Pipeline: ZBrush (highpoly), Maya (retopology & UVs), Substance Painter (texturing), Marmoset Toolbag (rendering), Mixamo (animation), Photoshop (compositing).