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Hitori Kakurenbo - Antique Gramophone

Prop created during my internship at Infinite Thread Games as an assignment for the horror game Hitori Kakurembo.

Production pipeline:

ZBrush for highpoly
Maya for retopology & UVs
Substance Painter for PBR texturing
Marmoset Toolbag for rendering
Photoshop for final edits

The asset is game-ready, optimized for real-time use, and designed to match the eerie stylized atmosphere of the game.
Thanks to the team at Infinite Thread Games for the guidance during the process.

3 angles

3 angles

Details

Details

Highpoly from Zbrush

Highpoly from Zbrush

Workflow Overview 1

Workflow Overview 1

Workflow Overview 2

Workflow Overview 2

Uv's and texture channels

Uv's and texture channels

360º video