Prop created during my internship at Infinite Thread Games as an assignment for the horror game Hitori Kakurembo.
Production pipeline:
ZBrush for highpoly
Maya for retopology & UVs
Substance Painter for PBR texturing
Marmoset Toolbag for rendering
Photoshop for final edits
The asset is game-ready, optimized for real-time use, and designed to match the eerie stylized atmosphere of the game.
Thanks to the team at Infinite Thread Games for the guidance during the process.
360º video